#ifndef IMAGE_H
#define IMAGE_H

#include <SDL_image.h>
#include <string>
#include "Screen.h"

 class Image
 {
 public:
	 Image();
	 bool Load(std::string fileName);
	 void Draw(int x, int y, Screen*);
	 //can have both functions then overload them, but dont have Vec2 class yet
//	 void Draw(Vec2 pos);

protected:
	 SDL_Surface* m_surface;
 };
 
 #endif